Principal Developer Technology Engineer — NVIDIA (ufficio Zurich)
- Location
- Zürich
- Contract
- full-time
- Posted
- 21 days ago
Role overview
For two decades, NVIDIA has pioneered visual computing, the art and science of computer graphics. With our invention of the GPU the engine of modern visual computing
the field has expanded to encompass PC games, movie production, product design, medical diagnosis, scientific research and all things AI.
Today, AI and visual computing are becoming increasingly central to how people interact with technology, and there has never been a more exciting time to join our team.
- For two decades, NVIDIA has pioneered visual computing, the art and science of computer graphics. With our invention of the GPU the engine of modern visual computing
- the field has expanded to encompass PC games, movie production, product design, medical diagnosis, scientific research and all things AI.
Application process
- Professional experience in machine learning algorithms and applications.
- Experience optimizing inference and training workloads.
- Solid understanding of Neural Graphics techniques.
- Experience with Windows or Linux driver development. LI-Hybrid
- Your base salary will be determined based on your location, experience, and the pay of employees in similar positions.
- For Poland: The base salary range is 483,750 PLN 838,500 PLN.
Company and context
- Good communication, organization and prioritization skills.
- Open to travel for on-site visits with developers and for conferences. Ways to stand out from the crowd:
Additional details
- For two decades, NVIDIA has pioneered visual computing, the art and science of computer graphics. With our invention of the GPU the engine of modern visual computing
- We are now looking for a Principal Developer Technology Engineer to focus on advanced rendering, including path tracing and neural graphics, and the broader adoption of AI technology in games. What you’ll be doing:
- Play with the latest GPU technology to develop new techniques using GPUs, build technical demos, write whitepapers and present your work at conferences. What we need to see:
- Open to travel for on-site visits with developers and for conferences. Ways to stand out from the crowd:
- Experience with Windows or Linux driver development.
- For Poland: The base salary range is 483,750 PLN
Notes and original content
- For two decades, NVIDIA has pioneered visual computing, the art and science of computer graphics.
- With our invention of the GPU
- the engine of modern visual computing
- We are now looking for a Principal Developer Technology Engineer to focus on advanced rendering, including path tracing and neural graphics, and the broader adoption of AI technology in games.
- What you’ll be doing:
- Play with the latest GPU technology to develop new techniques using GPUs, build technical demos, write whitepapers and present your work at conferences.
- What we need to see:
- Open to travel for on-site visits with developers and for conferences.
- Ways to stand out from the crowd:
- 838,500 PLN.
Questions about this listing
What salary does NVIDIA (ufficio Zurich) offer for this role?
NVIDIA (ufficio Zurich) lists CHF 101'500 - 154'000 gross per year for this position in Zürich. This is the salary published in the original listing (or, when the employer omits a figure, a realistic estimate for the role and sector) — the calculator on this site converts it to your actual net take-home once cross-border tax and social contributions are applied.
Is this a full-time role, and what type of contract does NVIDIA (ufficio Zurich) offer?
This listing is a full-time position. The contract type shown here comes directly from the employer's original posting; always confirm exact hours, notice period and probation length with NVIDIA (ufficio Zurich) during the application process, since these details can vary by role even within the same contract category.
Do I need a cross-border work permit for a role in Zürich?
EU/EFTA residents living in the border zone of the country adjoining Canton Zürich can apply for a G permit; the Swiss employer files it with that canton's migration office after the contract is signed. Border-zone rules and processing times vary by neighbouring country and canton, so confirm the specifics with Zürich's cantonal migration office or with HR during the application.
How do I apply for this position at NVIDIA (ufficio Zurich)?
Use the "Apply now" button on this page — it links directly to NVIDIA (ufficio Zurich)'s original listing at nvidia.wd5.myworkdayjobs.com, so your application goes straight to the employer's own applicant-tracking system. Frontaliere Ticino does not collect or forward applications itself.